Winds of Wisteria
Project Details
October - December 2019
I completed this project over the course of 8 weeks in my 2nd to last semester in Undergrad. For this game, I was the Creative Director and was in charge of the art style and creating the main character and the enemies.
For this project I worked on the assets from initial concept to final textured asset within the game.
Team Info
• Team Size: 10
• Position: Creative Director / Art Lead
• Platform: UE4
• Genre: Action Adventure
SOftware Used:
![](https://www.katelynmcconnell.com/wp-content/uploads/2021/05/Maya-150x150.png)
![](https://www.katelynmcconnell.com/wp-content/uploads/2021/05/zbrush-150x150.png)
![](https://www.katelynmcconnell.com/wp-content/uploads/2021/05/substancepainter-150x150.png)
![](https://www.katelynmcconnell.com/wp-content/uploads/2021/05/ue4-150x150.png)